Nov 25-27, 2015
9:00am - 4:30 pm
Instructors: Joona Lehtomäki, David Whipp
Helpers: Henrikki Tenkanen, Tuuli Toivonen, Lars Kaislaniemi
Software Carpentry's mission is to help scientists and engineers get more research done in less time and with less pain by teaching them basic lab skills for scientific computing. This two plus one day hands-on workshop will cover basic concepts and tools; participants will be encouraged to help one another and to apply what they have learned to their own research problems. The goal of the workshop is for participants to acquire skills to:
This workshop is supported by the DENVI doctoral programme in interdisciplinary environmental sciences. Priority will thus be given to DENVI-affiliated students.
Who: The course is aimed at graduate students, staff, faculty and other researchers at the University of Helsinki. No previous experience with programming is required. If you do have experience in the topics in the syllabus and want to help, send us an email.
Where: Days 1 and 2 in seminar room Aura at the Finnish Meteorological Institute (FMI), Erik Palménin aukio 1. Day 3 in room K232 at the Minerva Plaza Learning Environment, Siltavuorenpenger 9.
Requirements: Participants must bring a laptop with a few specific software packages installed (listed below). They are also required to abide by Software Carpentry's Code of Conduct.
No previous programming skills or experience is required, although they will be useful. The lesson contents and exercises are aimed at novices.
Registration: Please sign up using the registration form (maximum number of sudents: 35).
Contact: Please mail joona.lehtomaki@helsinki.fi for more information.
For more information on what Software Carpentry teaches and why, please see this paper "Best Practices for Scientific Computing".
The workshop constitutes of three days. On days 2 (Thursday) and 3 (Friday) the morning sessiosn will be on actual lessons while the afternoon sessions are more freeform and you will have a chance to apply what you have learned on your own work. In practice you could for example:
If you have a particular task in mind that you would like to work on during the afternoons of days 2 and 3 (related to the content of the workshop), let us know in advance so we can give it some thought as well.
It is possible to attend only days 1 and 2 during which we go through the core lessons of Software Carpentry. Note that the venue for days 1+2 and 3 is different.
09:00 | Automating tasks with the Unix shell |
10:30 | Coffee |
12:00 | Lunch break |
13:00 | Version control with Git |
14:30 | Coffee |
16:00 | Wrap-up |
09:00 | Building programs with Python |
10:30 | Coffee |
12:00 | Lunch break |
13:00 | Work session (optional) |
14:30 | Coffee |
16:00 | Wrap-up |
09:00 | Best practices in coding |
10:30 | Break |
12:00 | Lunch break |
13:00 | Work session (optional) |
14:30 | Break |
16:00 | Wrap-up |
add
, commit
, ...status
, diff
, ...clone
, pull
, push
, ...To participate in a Software Carpentry workshop, you will need access to the software described below. In addition, you will need an up-to-date web browser.
Software Carpentry maintain a list of common issues that occur during installation as a reference for instructors that may be useful on the Configuration Problems and Solutions wiki page.
Bash is a commonly-used shell that gives you the power to do simple tasks more quickly.
This will provide you with both Git and Bash in the Git Bash program.
The default shell in all versions of Mac OS X is bash, so no
need to install anything. You access bash from the Terminal
(found in
/Applications/Utilities
). You may want to keep
Terminal in your dock for this workshop.
The default shell is usually Bash, but if your
machine is set up differently you can run it by opening a
terminal and typing bash
. There is no need to
install anything.
Git is a version control system that lets you track who made changes to what when and has options for easily updating a shared or public version of your code on github.com. You will need a supported web browser (current versions of Chrome, Firefox or Safari, or Internet Explorer version 9 or above).
Git should be installed on your computer as part of your Bash install (described above).
For OS X 10.9 and higher, install Git for Mac
by downloading and running the most recent "mavericks" installer from
this list.
After installing Git, there will not be anything in your /Applications
folder,
as Git is a command line program.
For older versions of OS X (10.5-10.8) use the
most recent available installer labelled "snow-leopard"
available here.
If Git is not already available on your machine you can try to
install it via your distro's package manager. For Debian/Ubuntu run
sudo apt-get install git
and for Fedora run
sudo yum install git
.
When you're writing code, it's nice to have a text editor that is
optimized for writing code, with features like automatic
color-coding of key words. The default text editor on Mac OS X and
Linux is usually set to Vim, which is not famous for being
intuitive. if you accidentally find yourself stuck in it, try
typing the escape key, followed by :q!
(colon, lower-case 'q',
exclamation mark), then hitting Return to return to the shell.
nano is a basic editor and the default that instructors use in the workshop. To install it, download the Software Carpentry Windows installer and double click on the file to run it. This installer requires an active internet connection.
Others editors that you can use are Notepad++ or Sublime Text. Be aware that you must add its installation directory to your system path. Please ask your instructor to help you do this.
nano is a basic editor and the default that instructors use in the workshop. It should be pre-installed.
Others editors that you can use are Text Wrangler or Sublime Text.
nano is a basic editor and the default that instructors use in the workshop. It should be pre-installed.
Others editors that you can use are Gedit, Kate or Sublime Text.
Python is a popular language for scientific computing, and great for general-purpose programming as well. Installing all of its scientific packages individually can be a bit difficult, so we recommend an all-in-one installer.
Regardless of how you choose to install it, please make sure you install Python version 3.x and not version 2.x (e.g., 3.4 is fine but not 2.7).
We recommend the all-in-one scientific Python installer Anaconda. (Installation requires using the shell and if you aren't comfortable doing the installation yourself just download the installer and we'll help you at the workshop.)
bash Anaconda-and then press tab. The name of the file you just downloaded should appear.
yes
and
press enter to approve the license. Press enter to approve the
default location for the files. Type yes
and
press enter to prepend Anaconda to your PATH
(this makes the Anaconda distribution the default Python).